Last Updated: February 25, 2016
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UNITY3D: Coroutine stopps when parent gets disabled

Coroutine stopps when the parent of the GameObject gets disabled on which the script-component lies which started the coroutine.

Solution:
Call a method on another script which is always enabled and start the coroutine from there.

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I think this bug has been fixed hasn't it? Have you tried it in the most recent versions of Unity?

over 1 year ago ·