Software Development, photography, filmmaking, all things creative.
Joined January 2012
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Beware of object initializers in Unity3D
Panagiotis Peikidis
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0 responses
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game development, unity3d
The lifecycle of a MonoBehaviour in Unity3D
Panagiotis Peikidis
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0 responses
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game development, unity3d
Must read: Unity Serialization
Panagiotis Peikidis
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0 responses
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serialization, game development, unity3d
Open Unity project in multiple editors
Panagiotis Peikidis
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0 responses
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unity, game development, unity3d
Asset Post Processor in Unity
Panagiotis Peikidis
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0 responses
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assets, workflow, unity, game development
Property Drawers in Unity 4
Panagiotis Peikidis
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0 responses
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unity, game development, unity3d
Unity physics rules of thumb
Panagiotis Peikidis
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0 responses
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unity, game development, unit3d, physics
Unity3D Collision Table
Panagiotis Peikidis
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0 responses
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unity3d, collision
Procedural Content Generation wiki
Panagiotis Peikidis
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0 responses
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algorithms, wiki, procedural content generation
Achievements
250 Karma
20,287 Total ProTip Views
Forked
Have a project valued enough to be forked by someone else
Lab 3
Have at least three original repos where C# is the dominant language
Charity
Fork and commit to someone's open source project in need
Komodo Dragon
Have at least one original repo where Java is the dominant language
Walrus
The walrus is no stranger to variety. Use at least 4 different languages throughout all your repos
Lab
Have at least one original repo where C# is the dominant language
Epidexipteryx
Have at least one original repo where C++ is the dominant language