Must read: Unity Serialization
If you are doing anything remotely more advanced than a CustomEditor with a few buttons, like say, an Editor Window with graphs that edits custom asset files you created, then you definitely need to know the nitty gritty details of Unity's serialization implementation.
Here is a must read:
http://blogs.unity3d.com/2012/10/25/unity-serialization/
Written by Panagiotis Peikidis
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