Swift SpriteKit - Shake Screen Effect
func shakeCamera(layer:SKSpriteNode, duration:Float) {
let amplitudeX:Float = 10;
let amplitudeY:Float = 6;
let numberOfShakes = duration / 0.04;
var actionsArray:[SKAction] = [];
for index in 1...Int(numberOfShakes) {
let moveX = Float(arc4random_uniform(UInt32(amplitudeX))) - amplitudeX / 2;
let moveY = Float(arc4random_uniform(UInt32(amplitudeY))) - amplitudeY / 2;
let shakeAction = SKAction.moveByX(CGFloat(moveX), y: CGFloat(moveY), duration: 0.02);
shakeAction.timingMode = SKActionTimingMode.EaseOut;
actionsArray.append(shakeAction);
actionsArray.append(shakeAction.reversedAction());
}
let actionSeq = SKAction.sequence(actionsArray);
layer.runAction(actionSeq);
}
Written by Mihails Tumkins
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