Spriter
Spriter enables the “modular” method of animating where, instead of each frame being a single complete image, it is constructed from many small, re-useable images (such as body parts). Each of these images that are used to construct the full frame can be scaled and rotated to further increase the “mileage” an artist can get from them.This modular method of animating offers many benefits for several aspects of a game’s development and the final finished product:
Written by Alain Hufkens
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