IEnumerable random list item
this IEnumerable class for get random item from a list
Here is Enumarator
namespace System.Collections.Generic
{
public class RandomItemEnumerator<TItem> : IEnumerator<TItem>
{
private readonly TItem[] _items;
private readonly Random _random = new Random();
private int _position;
public void Shuffle<T>(T[] array)
{
var random = _random;
for (var i = array.Length; i > 1; i--)
{
var j = random.Next(i);
var tmp = array[j];
array[j] = array[i - 1];
array[i - 1] = tmp;
}
}
public RandomItemEnumerator(TItem[] list)
{
_items = list.Clone() as TItem[];
Reset();
}
#region Implementation of IEnumerator
public bool MoveNext()
{
_position++;
return _position < _items.Length;
}
public void Reset()
{
Shuffle(_items);
_position = -1;
}
public TItem Current
{
get
{
try
{
return _items[_position];
}
catch (IndexOutOfRangeException)
{
throw new InvalidOperationException();
}
}
}
object IEnumerator.Current
{
get { return Current; }
}
#endregion
#region Implementation of IDisposable
public void Dispose()
{
GC.SuppressFinalize(this);
}
#endregion
}
}
Here is Random Item Collection
namespace System.Collections.Generic
{
public class Randomizer<TItem> : IEnumerable<TItem>
{
#region Implementation of IEnumerable
public TItem[] Items { get; set; }
public Randomizer(IEnumerable items)
{
Items = items as TItem[];
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public IEnumerator<TItem> GetEnumerator()
{
return new RandomItemEnumerator<TItem>(Items);
}
#endregion
}
}
And finally here is extension method
namespace System.Collections.Generic
{
public static class Randomizer
{
public static IEnumerable<TItem> ToRandomized<TItem>(this IEnumerable<TItem> items)
{
return new Randomizer<TItem>(items);
}
}
}
For refactoring create pull request ^^
https://github.com/VictorTomaili/Randomizer
Written by Victor Tomaili
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